Height: ? 5’0-5’6”|
Weight: ? 110-150 lb.
Class: Level 3 Bard
|Ability||Score||Mod + 1/2 Level||Defenses||Senses|
|Str||10||+1||AC 17||Passive Insight 17|
|Con||12||+2||Fort 13||Passive Perception 14|
|Dex||15||+3||Ref 15||Low-light Vision|
|Max HP||Bloodied||Surge Value||Surges/Day|
|+2 Dex, +2 Cha, +2 Bluff, +2 Stealth|
|Flock Effect: You gain a +3 bonus to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a + 3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus.|
|Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked.|
Bardic Training: You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite and another 1st-level ritual.
In addition, you can perform one bard ritual per day ofy our level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level, you can perform three.
Virtue of Cunning: Once per round, when an enemy attack misses an ally within a number of squares of you equal to 5 + your Intelligence modifier (8) , you can slide that ally 1 square as a free action.
Multiclass Versatility: You can choose class-specific multiclass feats from more than one class.
Skill Versatility: You gain a +1 bonus to untrained skill checks.
Song of Rest: When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.
|Words of Friendship|
|You infuse your words with arcane power, transforming even the simplest speech into compelling oratory.|
|Encounter – Arcane|
|Minor Action – Personal|
|Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.|
|You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.|
|Encounter (Special) – Arcane, Healing|
|Minor Action – Close burst 5|
|Target: You or one ally in burst|
|Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.|
|Quickdraw: You can draw a weapon (or an object stored in a belt pouch, bandolier, or similar container, such as a potion) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to initiative checks.|
|Jack of All Trades: +2 to all Untrained Skills|
|Rogue Multiclass: Sneak of Shadows: You gain training in the Thievery skill. Once per encounter, you can use the rogue’s Sneak Attack class feature.|
|Once per encounter, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals +2d6 damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.|
|Misdirected Mark pg. 68||Blunder pg. 69||Verse of Triumph pg. 70||Hunter’s Tune pg. 70|
|Vicious Mockery pg. 69||Cunning Ferocity pg. 70||—||—|
|Bonus||Skill Name||Abil Mod + 1/2 Lvl||Trained||Armor Penalty||Misc|
|Magic Wand +1, Skalds Leather Armor +1, Bracers of the Perfect Shot|
Info needed: name, age, height, weight, deity (optional), bio, non-magic weapons/gear, adventuring gear, your free to spend any of the money you have remaining on an additional magic item that you can afford, also “You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite and another 1st-level ritual.” your two bard options from the PHB2 are:
|You recite a short rhyme and feel your tongue loosen so the lies can flow freely.|
|For the ritual’s duration, whenever you make a Bluff check, you can roll twice and use either result. The ritual’s effect automatically ends when you roll initiative.|
|Your chant lifts your allies’ steps and helps take their minds off the drudgery of the journey|
|For the ritual’s duration, you and up to eight allies who heard the whole performance of the ritual can travel farther than normal. For the purpose of determining how far you and the allies can travel in an hour or a day, treat the group’s speed as the slowest member’s speed +2|
so one of those plus a level 1 ritual from the Player’s Handbook
I also flipped around through the books and realized that even with the most powerful ranged weapons, your still better off doing an at-will because of your crazy charisma modifier, granted it of course makes your ranged attacks more powerful so if you were hitting a dude that was too far out of range of course it’d be great, but! that might be too rare for the bracers to be worth it? I dunno, I might recommend instead of taking Bracers of the Perfect Shot you could take Cloak of Distortion +1 – its pretty badass, its what my Sorceror was using. I also saw in my Adventurer’s Vault 2 that maybe Harmonic Songblade might be better than that simple Magic Wand +1 (If the Harmonic Songblade is a short sword you could use it for your rogue sneak attack damage aswell as an implement for your spells). Just sayin’z! Iz all good!
I also realized what Multiclass Versatility means – Most people can only take one multiclass feat but as a bard you can take several, ie. you can branch out into more than one class – pretty crazy – you don’t get a free multiclass feat like i thought, so we should get rid of one of your other feats, unless you want to get rid of the rogue one instead