Thunder Maul +1

You can unleash a clap of thunder when this weapon hits, carrying your foe away on a wave of deadly sound.

weapon (melee)
Thundering Maul + 1 – Lvl 3 – 680 gp
Weapon: Maul
Enhancement: Attack rolls and damage rolls
Critical: +1d6 thunder damage per plus
Power (Daily – Thunder): Free Action. Use this power when you hit with the weapon. Deal an extra 1d8 thunder damage and push the target 1 square.
Military Melee Two-Handed
Weapon Prof. Damage Range Price Weight Group Properties
Maul +2 2d6 30 gp 12 lb. Hammer

Player’s Handbook page 236


Thunder Maul +1

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