Kobold Race

The Kobolds strength is in their overwhelming numbers.

Average Height: 3’6” – 4’0”

Average Weight: 60-75 lb.

Ability Scores: +2 Con, +2 Dex

Size: Small

Speed: 6 Squares

Vision: Normal

Languages: Common, Draconic

Skill Bonuses: +2 Stealth, +2 Thievery

Trap Sense: You gain a +2 bonus to defenses against traps.

Shifty: You can use shifty as an at-will power.

Shifty – Kobold Racial Power
You skitter and scamper through the ranks of your enemies, much to their chagrin.
At-Will – Minor Action – Person
Effect: You shift 1 square.

Kobolds traditionally only appear in areas where dragons lair, however, dragons have all but disappeared in Voren over the last 50 years. The occasional report of a young or lesser dragon will be heard but the elders have practically vanished. Before the upheaval, if kobolds started to harry travellers on the main road, it might be an indication that its time to move as that probably meant a dragon was nesting in the nearby area. With the dwindling of the dragon’s numbers, the kobolds have found themselves lost and leaderless. Without their draconic leaders, the kobolds have reverted to their traditional clans, and the strongest and/or cleverest of the kobolds have become clan leaders. While most are still cowardly, a few kobolds have even left their clans as they discover their new found independence.

Playing a Kobold

Kobolds are a mischievous, wily bunch, who are notoriously clever and as hard to get rid of as fleas. They are the quintessential masters of the art of creating traps and its not always a good idea to chase after a fleeing kobold lest you become impaled, cut in half and riddled with darts coated in a neuro-toxin while falling into a pit of bubbling acid.

Every kobold has dreams of becoming a clan leader, being bathed in gold and shinies, or having the power of the dragons they revere, but most lack the courage to do anything about it and find their bravery in their overwhelming numbers. A few kobolds break the mold however, and are destined for something greater than thralldom and servitude. While it may be rare, it isn’t unthinkable for a young, possibly naive kobold, to leave the clan with dreams of mountains of shinies to call his own. Kobolds make excellent Rogues, Rangers, Druids and Warlocks.

Kobold Adventurers

Grekki is a kobold rogue with a quick mind and even quicker feet. Grekki tired of serving, and wanted an independent life, and longed for the day he’d get an opportunity to leave the clan he was attached to that served a young black dragon. One day a party of adventurers entered the cavern of the dragon, as they had heard rumors of its recent increase in power and that the kobolds were starting to raid the nearby farmlands. The adventurers fought a tense battle with the black dragon and the clan, and during the chaos of the skirmish Grekki was able to slink into the shadows using his experience as a Blackblade. When the battle was over, Grekki emerged from his hiding place. He poured his praise on the party, told them how he longed for this day and begged them to let him join them. The adventurers were distrusting of him at first, but Grekki has more than proved his worth; disarming traps, scouting out areas, and putting his blade to work. His sharp mind and nimble fingers have made him invaluable to the party over the years, despite his quirks. His incalculable lust for shinies has driven his friends into some incredibly dangerous places, but with great risk has come even greater reward.

Kobold Race

Voren's Ashes Jonnyvdr